Here's an article from September 2015: What exactly is the 3D Touch that changed iPhone interaction? After the iPhone 6s plus conference executive email list six years ago, I submitted this article to Ai Faner for the first time, because I was very curious about how Apple would design 3D Touch for iOS. At that time, I thought that this capability was difficult executive email list to promote in system-level interaction, but it would be useful in vertical fields such as games and painting, and even thought that Android manufacturers would actively follow up. Looking back today, this judgment was too optimistic.
The usage scenarios of 3D Touch are very limited. Not only has it not caught on on Android devices, but even Apple itself has given up this ability, executive email list and the iPhone XS Max is the last supported device. Again, simple is always better. This kind of covert interaction is difficult for even Apple to promote. Here is the text: As a person who learns executive email list interaction and product design, 3D Touch is the focus of this conference. The overall feeling is: quite surprising. Because before this, I also thought about what 3D Touch can do, but honestly, there are no useful ideas, let alone integrity.
But this time, there's a lot to gain from Apple. Regarding 3D Touch, Apple first defines the operations of two "global" (system apps and some third-party executive email list apps): Peek: Tap (not click, but one-level press) an item to preview its content (you can swipe up, right, and left to call out more operations on this interface). Pop: On the basis of Peek, press executive email list again (secondary press) to enter the details page/view the item in full screen. This basically sets the whole tone of 3D Touch: preview + shortcuts. First, briefly list the function points mentioned in the conference: In Mail: